Welcome to the official web site of Hide & Hold Out - H2o
About the Donations:
Originally, we were worried about adding a "Donate" button...
We want to avoid any misunderstanding about what is a donation here:
This is not a crowd funding campaign, we can't provide a closed-alpha key to each donator.
We are pretty sure that we haven't the right to do it anyway, Steam provides the keys and selling testing keys like this is, obviously, not allowed.
donate only if you want to help us in the development of H2o!
If you want to donate in order to receive something (like access keys): please, don't do it.
That being said,
we want to thank all the donators for their support, no matter the amount of the gift! And thank to all the persons who believe in us and in H2o!
Hide & Hold Out - H2o is a multiplayer survival game mostly based on PvP and social interactions, the action takes place in a post-cataclysm "waterworld" environment.
The game will be available on Pc, Mac and Linux.
The servers are designed for up to 80 players and will likely be on Linux, unless something unexpected happens during the next months.
The minimum configuration required to run H2o isn't defined yet, this will be determined during the closed alpha phase.
Nevertheless, the option menu is already up and running so the graphical settings can be edited. With the lowest graphics, the game should work fine on most current Pc.
The size of the playable area is about 8 km by 8 km (~ 3.1 square miles).
As you can see in the screenshot above, there are three types of zones, if you don't consider the underwater space.
You can find many beasts by browsing the flooded lands.
Fishes, birds, marine molluscs... Most of them are harmless and can provide nourishment.
But some others can be very dangerous!
Getting too close to a shark or a jellyfish can be a death sentence for a player who isn't prepared.
To stay alive, you will first have to find food, gather resources, get a vehicle to travel fast and establish a basecamp to protect yourself from other players.
(More details here)
Even if they are not all necessarily hostile, remember that the others are always the most important threat to your life expectancy!
Once you have built a secure basecamp, your situation has reached a basic level of safety which allows you to go further.
Without a shipyard, you can only craft one unique vehicle which is not very fast and not so resistant :
Fuel is power.
The more you will upgrade your technologic tier the more you will need it.
To use some vehicles but also to feed gensets in your base or to reload a flamethrower turret... Some advanced crafts require fuel too (like rockets, for example).
So, how to get it?
There are three oil platforms in the flooded land.
Even if it's not an obligation, Making friends is very important in H2o.
The clan system is here to help you with that.
It works pretty much like the "guilds" in some very famous MMORPG.
When you want to form a clan with your friends, you simply invite them to join you. You give a name to your clan, you manage the rights of each members, etc.
The position of your clan's members will be revealed on your map, and you will be able to unlock the doors of your home for the other members.
Notice that the friendly-fire remains active in all cases! This system doesn't prevent treason or manipulation, voluntarily.
Basically, getting small arms is the first way to protect yourself.
You have to know there are three types of turrets: Tier I (machine gun), Tier II (small caliber canon) and Tier III (heavy canon).
This system is quite difficult to explain with words.
So, here is an example of a simple electrical network:
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As detailed previously, shipyards are required to build vehicles.
The small shipyard is used for the tier I but you will need a big shipyard for the vehicles of tier II and tier III.
To give you an idea, in a big shipyard you can park 3~4 tier II vehicles or 1 tier III.
Be aware that the doors of the shipyards can be destroyed, it belongs to you to fortify your naval facility to protect your ships.
You may have noticed that vehicles aren't all handled in the same way.
Almost all the vehicles of tier I and II can be handled by only one person, but the tier III vehicles (or "ships") include at least two control posts:
The helm, used to maneuver the ship, and the engines, used to manage the ship's throttle.
You could also consider the turrets like posts requiring players.
Here are some examples of vehicles, sorted by tier:
The jetski is the traveler's best friend. Fast and manageable, it will allow you to cover long distances quickly while avoiding trouble. Its hull is quite fragile, but its small size and its speed make it very difficult to hit with a large-caliber weapon.
Other Models: Fuel carrier, Springboard, Kamikaze, etc.
The hovercraft is the naval equivalent of the humvee. Perfect for outings in hostile territory such as cities. The hovercraft is capable of travelling on water, land, mud, ice and other surfaces.
Other Models: Troop transport, Intervention-Armored, etc.
The Chitin is the best tool for an itinerant trader. Not armed, slow and noisy... But extremely resistant. With its unfolded armored shield, this boat can take the most powerful hit without flinching, at least for a limited time. The player using a Chitin can exchange goods with someone else outside, without leaving his seat and without exposing himself.
The Liberty ship is the freight transporter par excellence. It is one of the few ships with a cargo hold, but not much firepower. It is often used for the resupplying at sea of war ships which are running out of fuel or ammo. Unlike most of the ships, this one is equipped with a respawn beacon. A clan which owns a Liberty ship can use it as a mobile outpost when its members venture far from their headquarter.
The gunboat Erebos is a support ship perfectly adapted for the convoy escort duty. It is faster and cheaper to produce than most of the other ships and its fuel consumption is rather low. The Erebos is equipped with only one tier II turret support, which makes it vulnerable at close combat.
The Vanguard is designed for combat. High fire power and armored hull, this ship is the best choice for a battle. Its weakness though are its bad autonomy and its large scale. As powerful as it can be, its slow speed also makes the Vanguard easy to surround when alone.
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We really want to integrate a way to travel through the flooded land without using a boat.
The sewers are a kind of underworld network. The entries will be strategically placed in the flooded land, under water most of the time. The entries locations in the land will not change, but the network itself will be randomly generated by the server. It will be your job to map out the network in order to know which exit is linked to which entry in the flooded land.
We want this place filled with darkness... oppressive... to let the players deal with the fear... and the cadaveric beast haunting the tunnels.
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We are pretty sure that aircrafts can be a fun and exciting feature in H2o, and an oceanic environment seems to be perfect for that.
We know that piloting a flying vehicle can be quite hard and that crashing a plane on its first flight after spending much time to build it can be frustrating. But, with aircrafts that can land on water the crash risk is minimised: you can land anywhere, takeoff anywhere, even if you run out of fuel during a flight, you will just glide down to touch the surface of the sea.
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We plan to integrate a kind of hardcore mode in H2o, and winter appears to be the best choice.
The season system will work according to the server time. When winter comes, food becomes more difficult to find, the water surface begins to freeze, trapping the boats in the ice... and when the blizzard will rise, reckless ones are going to freeze to death outside.
You will have access to a whole new collection of vehicles and equipments to try to survive the weather. Not to mention the addition of heaters and fridges to the electrical system, the diseases and injuries management, and so much more.
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More means is synonym of a better game, a faster development and a stronger team.
[ work in progress ]
The following sections will be added later.
Thank you for reading all this, we hope you enjoy the project!
CLOSED ALPHA: August 20th 2015